28 on PlayStation 4.Goro Majima is a fictional and rivalry anti-hero character in Sega's 2005 action adventure game series called Ryu Ga Gotoku also known as the Yakuza Series in America. There are so many extras and tiny morsels to unpack, it’ll be a long time before I put this game down. It’s apparent in the food you eat, the vending machines you visit, the hot tea you pour all over a guy’s face. Kiwami 2 doesn’t just add a new coat of paint to the game - the Dragon Engine seamlessly weaves the fine touches and flourishes of what makes the Yakuza series so endearingly brutal. If that doesn’t spell out incentive to try every dish on the menu, I don’t know what does. In fact, ordering certain combinations of dishes can also unlock hidden bonuses. And since you’re probably going to be hungry after smashing three guys with half a bicycle, ordering more than one dish is expected. Eating something doesn’t just restore HP each dish consumed has different traits that add points that count toward leveling up a stat, learning a new attack move and other skills. And that’s where food, glorious food, comes in. Kiryu and Majima doing Karaoke Segaīut all of this fighting, running and general debauchery has its limits. If you, like me, have always wanted to know what happened to our sweet boy, Kiwami 2 promises to fill in the gaps. And now, he’s roaming the streets in various costumes, breakdancing and beating people up. He had a soft spot for people in trouble, ran a nightclub, even fell in love. After the events of prequel Yakuza 0, I’ve always wondered about the sudden jump from the Majima back then to the Mad Dog of Shimano, as he’s now known. Everyone’s favorite slightly unhinged yakuza, Majima Goro, makes his return as a playable character. It’s clear that Sega really had the fans in mind with this remake. This isn’t going to happen every time, but the small touches and polishes folded into Kiwami 2 feel loving, even attentive. But, seemingly out of respect for the patrons in the waiting area for a popular sushi restaurant, my enemies turned their backs and walked disgracefully through the automatic doors. In a particularly animated fight, I ran into a restaurant with little hope of getting out alive. Furniture can be tossed, broken or destroyed. This time, fighting can be taken off the streets and into convenience stores, even restaurants. If I wanted to, I could’ve also used pliers and pulled his teeth out mid-battle. Hell, I branded a guy’s face with an iron. Sega made sure to include far more heat actions in Kiwami 2 than in any other entry in the series so far, and it shows. For example, helping a street performer could allow you to smash someone with a guitar if you’re ever in a fight around him. In Kiwami 2, certain substories can unlock new heat actions and finishing moves if you’re within a certain distance of a nonplayer character. Whether it’s teaching a dominatrix how to improve her skills or recovering a stolen pair of pants, the stories are refreshingly candid, offering Japanese cultural tidbits you wouldn’t get otherwise. In between fighting off drunkards and thugs on the street, Yakuza’s substories prove to be the real highlights. Running on the Dragon Engine used in Yakuza 6: The Song of Life, Kiwami 2 looks richer, more fluid than any other title in the series so far. Yakuza Kiwami 2, the upcoming remake of Yakuza 2, promises more of what makes the series so great: creative, over-the-top violence delicious food options bizarre substories and another Majima-centric campaign. Want to get wasted on 12-year Yamazaki whiskey and sing karaoke for an hour? Do it. Arguably, the best part of the Yakuza franchise isn’t about being a gangster - it lives in every silly, violent and overindulgent thing you can do as a grown man living in Japan.
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